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What is the primary purpose of using “Token Economy” in classroom management?

A. To teach students about money
B. To reinforce positive behavior with exchangeable tokens
C. To punish negative behavior
D. To create a competitive environment
Correct Answer: B. To reinforce positive behavior with exchangeable tokens
Explanation:



Correct Answer: To reinforce positive behavior with exchangeable tokens


Detailed Explanation:
A Token Economy is a systematic behavior modification program rooted directly in B.F. Skinner’s theory of Operant Conditioning. Students earn tangible tokens (points, tickets, chips) immediately after exhibiting target positive behaviors. These tokens hold no intrinsic value but can later be exchanged for meaningful backup reinforcers (prizes, privileges, free time).




⚙️ Core Components of a Token Economy



    • Target Behaviors: Must be explicitly defined (e.g., 'Raising hand to speak' instead of just 'Being good').

    • Immediate Reinforcement: Tokens must be given quickly after the behavior to strengthen the cognitive association.

    • Extinction over Punishment: While 'response cost' (taking tokens away) is sometimes used, the primary objective is strengthening desired behaviors rather than penalizing bad ones.



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